This file covers the glodal CHOOSE tag in its many different forms.
While the CHOOSE tag is extremely flexible, it should be noted that support for CHOOSE in class files is still in the works and will cause problems. This is a known issue, and all I can say is that, "We are working on it."
When using CHOOSE within an ability you must:
MULT:YES is not to be used with CHOOSE:NUMBER.This page is organized into two sections:
Tag Name: CHOOSE:ABILITY|w|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (w): Text (Ability category)
Variables Used (x): Text (Ability name or key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Ability type)
Variables Used (x): !TYPE=Text (Prohibited ability type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
FEAT=Text sub-tag will provide a list of abilities chosen by the referenced feat.
The feat referenced must contain a CHOOSE:ABILITY tag.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:ABILITY|FEAT|TYPE=Rogue Abilities
A list of all "Rogue Abilities" type feats will be presented.
CHOOSE:ABILITY|Special Ability|PC[TYPE=Mercy]
A list of all "Mercy" type abilities will be presented.
Where it is Used:
Global except for Equipmod Files. For the eqmod version see CHOOSE:ABILITY (Equipment Modifiers)
Tag Name: CHOOSE:ALIGNMENT|x|x
Variables Used (x): Text (Alignment by key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Alignment type)
Variables Used (x): !TYPE=Text (Prohibited alignment type)
Variables Used (x): ALL
What it does:
FEAT subtag will provide the alignment selected by the referenced feat.
The feat referenced must contain a CHOOSE:ALIGNMENT tag.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:ALIGNMENT|ALL
This will produce a list of all alignments available.
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:ARMORPROFICIENCY - Remove 6.2
Tag Name: CHOOSE:ARMORPROF|x|y|y
Variables Used (x): Number (The maximum number of choices that can be selected)
Variables Used (y): Text (Armor name)
Variables Used (y): TYPE=Text (Armor type)
What it does:
This will produce a list of all armors matching the criteria.
Example:
CHOOSE:ARMORPROF|2|TYPE=Heavy
Allow the choice of up to two heavy armors.
CHOOSE:ARMORPROF|1|Scale Mail|Chainmail
Allow the choice of one of Scale Mail or Chainmail.
Where it is Used:
Global except for Equipmod Files
Example Conversion to New Syntax:
CHOOSE:ARMORPROF|Chainmail becomes CHOOSE:ARMORPROFICIENCY|EQUIPMENT[Chainmail]
CHOOSE:ARMORPROF|ALL becomes CHOOSE:ARMORPROFICIENCY|EQUIPMENT[ALL]
Tag Name: CHOOSE:ARMORPROFICIENCY|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Armor proficiency)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Armor proficiency type)
Variables Used (x): !TYPE=Text (Prohibited armor proficiency type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
Variables Used (y): EQUIPMENT[x] (Special Qualifier)
What it does:
FEAT=Text sub-tag will provide a list of armor proficiencies selected by the referenced feat.
The feat referenced must contain a CHOOSE:ARMORPROFICIENCY tag.EQUIPMENT qualifier the parameters included inside the brackets are used to identify a list of equipment
from which the armor proficiencies are taken and added to the final list of provided proficiencies. The criteria included in the
brackets ([x]) are used to summarize armor and not armor proficiencies.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:ARMORPROFICIENCY|TYPE=Heavy
Will display a list of proficiencies for all heavy armors.
CHOOSE:ARMORPROFICIENCY|Scale Mail|Chainmail
Will display a list consisting of Scale Mail and Chainmail.
CHOOSE:ARMORPROFICIENCY|EQUIPMENT[Chainmail]
Will display a list the proficiencies for Chainmail.
CHOOSE:ARMORPROFICIENCY|EQUIPMENT
Will display a list the proficiencies of all equipment taken.
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:ARMORPROFICIENCY - Remove 6.2
Tag Name: CHOOSE:ARMORTYPE
Variables Used: None
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:ARMORTYPE
This will produce a list of all the armor types with which the character is proficient. If the character in question was a Fighter the list produced would be Light, Medium, and Heavy.
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:CKECK|x|x
Variables Used (x): Text (Check by KEY)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Check type)
Variables Used (x): !TYPE=Text (Prohibited check type)
Variables Used (x): ALL
What it does:
FEAT subtag will provide the stat selected by the referenced feat. The feat
referenced must contain a CHOOSE:CHECK tag.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:CHECK|ALL
This will produce a list of all checks available in the gameMode.
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:CLASS|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Class name or key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): SPELLCASTER
Variables Used (x): TYPE=Text (Class type)
Variables Used (x): !TYPE=Text (Prohibited ability type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
FEAT=Text sub-tag will provide a list of classes chosen by the referenced feat. The feat
referenced must contain a CHOOSE:CLASS tag.SPELLCASTER sub-tag will provide a list of classes that can cast spells.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:CLASS|TYPE=Prestige,PC
A list of all Prestige type classes that the PC has will be presented.
CHOOSE:CLASS|Wizard|Fighter
A list of all classes consisting of the Wizard and Fighter classes will be presented.
CHOOSE:CLASS|Fighter|TYPE=Prestige,PC
A list of all Prestige type classes that the PC has plus the Fighter class will be presented.
Where it is Used:
Global except for Equipmod Files.
*** Deprecated Syntax 5.17.4 - Use CHOOSE:SKILL - Remove 6.2
Tag Name: CHOOSE:CSKILLS
Variables Used: None
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:CSKILLS
This will produce a list of all class skills for the character.
Example Conversion to New Syntax:
CHOOSE:CSKILLS becomes CHOOSE:SKILL|CLASS
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:DEITY|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Deity name or key)
Variables Used (x): ALIGN=Text (Alignment abbreviation)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): PANTHEON=Text (Pantheon name)
Variables Used (x): TYPE=Text (Deity type)
Variables Used (x): !TYPE=Text (Prohibited deity type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
ALIGN=Text sub-tag will provide a list of deities of the referenced alignment.FEAT=Text sub-tag will provide a list of deities selected by the referenced feat. The feat
referenced must contain a CHOOSE:DEITY tag.PANTEON=Text sub-tag will provide a list of deities of the referenced pantheon.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:DEITY|Set|Ra
A list of the deities Set and Ra will be presented.
CHOOSE:DEITY|Set,Ra
No deity list will be presented because no deity can be both Set and Ra.
CHOOSE:DEITY|PANTHEON=Olympian,ALIGN=LG
A list of all Lawful Good deities of the Olympian pantheon will be presented.
CHOOSE:DEITY|TYPE=Good,PC
A list of all Good type deities that the PC has already selected will be presented.
Where it is Used:
Global except for Equipmod Files.
Tag Name: CHOOSE:DOMAIN|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Domain name or key)
Variables Used (x): DEITY=Text (Deity name)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Domain type)
Variables Used (x): !TYPE=Text (Prohibited domain type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
DEITY=Text sub-tag will provide a list of domains for the referenced deity.FEAT=Text sub-tag will provide a list of domains selected by the referenced feat.
The feat referenced must contain a CHOOSE:DOMAIN tag.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:DOMAIN|Air|Fire|Sun
A list of domains including Air, Fire and Sun domains will be presented.
CHOOSE:DOMAIN|DIETY=Kong
A list of domains granted by the deity Kong will be presented.
Deprecated Syntax: Deprecated 5.17.4 - Remove 6.2
CHOOSE:DOMAIN|QUALIFY
Example Conversion to New Syntax:
CHOOSE:DOMAIN|QUALIFY becomes CHOOSE:DOMAIN|QUALIFIED,!PC
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:EQUIPMENT|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Equipment name or key)
Variables Used (x): WIELD=Text (Equipment wield type)
Variables Used (x): TYPE=Text (Equipment type)
Variables Used (x): !TYPE=Text (Equipment type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
WIELD=Text sub-tag will provide a list of equipment of the referenced wield type. The wield type must one of the
following three types: Light, One-Handed, Two-Handed.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:EQUIPMENT|TYPE=Melee.Simple
A list of all "Simple" and "Melee" type feats will be presented.
CHOOSE:EQUIPMENT|TYPE=Simple,PC
A list of all simple equipment that the PC has already selected will be presented.
Where it is Used:
Global except for Equipmod Files. For the eqmod version see CHOOSE:EQUIPMENT (Equipment Modifiers)
*** Deprecated 5.17.4 - Use CHOOSE:EQUIPMENT (See example below) - Remove 6.2
Tag Name: CHOOSE:EQUIPTYPE|x.x
Variables Used (x): Text (Equipment type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:EQUIPTYPE|Melee.Simple
Will allow selection from all simple melee weapons.
Where it is Used:
Global except for Equipmod Files
Example Conversion to New Syntax:
CHOOSE:EQUIPTYPE|Melee.Simple becomes CHOOSE:EQUIPMENT|TYPE=Melee.Simple
*** Deprecated Syntax 5.17.3 - See Conversion Notes Below - Remove 6.2
Tag Name: CHOOSE:FEAT=x
Variables Used (x): Text (Feat name)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:FEAT=Weapon Focus
Will display a list of all the character's choices for the Weapon Focus feat.
Example Conversion to New Syntax:
CHOOSE:FEAT=Weapon Focus becomes CHOOSE:WEAPONPROFICIENCY|FEAT=Weapon Focus|PC - Use CHOOSE:WEAPONPROFICIENCY
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:FEAT|w|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (w): TITLE=Text (Chooser title)
Variables Used (x): Text (Feat by key)
Variables Used (x): FEAT=Text (Feat by key)
Variables Used (x): TYPE=Text (Feat type)
Variables Used (x): !TYPE=Text (Prohibited Feat type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
FEAT=Text sub-tag will provide a list of feats chosen by the referenced feat. The feat
referenced must contain a CHOOSE:FEAT tag.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:FEAT|Dodge|Toughness
Will display a list of feats comprised of the "Dodge" and "Toughness" feats.
CHOOSE:FEAT|TYPE=Fighter,PC
This will produce a list of all the character's fighter feats.
CHOOSE:FEAT|PC[TYPE=Fighter]
This will produce a list of all the character's fighter feats.
CHOOSE:FEAT|TYPE=Fighter
This will produce a list of all fighter feats.
Where it is Used:
Global except for Equipmod Files
*** Deprecated 5.17.3 - Use CHOOSE:FEAT (See example below) - Remove 6.2
Tag Name: CHOOSE:FEATADD|x|x
Variables Used (x): Text (Feat Name)
Variables Used (x): TYPE=Text (Feat type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:FEATADD|TYPE=Fighter
This will produce a list of all fighter feats. The selected feat will be added to the character's feats.
Example Conversion to New Syntax:
CHOOSE:FEATADD|Dodge|Toughness becomes CHOOSE:FEATSELECTION|Dodge|Toughness <tab> AUTO:FEAT|%LIST
Where it is Used:
Global except for Equipmod Files
*** Deprecated 5.17.3 - Use CHOOSE:FEAT (See example below) - Remove 6.2
Tag Name: CHOOSE:FEATLIST|x|x
Variables Used (x): Text (Feat Name)
Variables Used (x): TYPE=Text (Feat type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:FEATLIST|TYPE=Fighter
This will produce a list of all the character's fighter feats.
Example Conversion to New Syntax:
CHOOSE:FEATLIST|TYPE=Fighter becomes CHOOSE:FEAT|PC[TYPE=Fighter]
Where it is Used:
Global except for Equipmod Files
*** Deprecated 5.17.3 - Use CHOOSE:FEAT (See example below) - Remove 6.2
Tag Name: CHOOSE:FEATSELECT|x|x
Variables Used (x): Text (Feat Name)
Variables Used (x): TYPE=Text (Feat type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:FEATSELECT|TYPE=Fighter
This will produce a list of all fighter feats.
Where it is Used:
Global except for Equipmod Files
Example:
CHOOSE:FEATSELECT|TYPE=Fighter becomes CHOOSE:FEAT|TYPE=Fighter
Tag Name: CHOOSE:FEATSELECTION|w|x|y|y[z]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (w): TITLE=Text (Chooser title)
Variables Used (x): Text (Feat name or key)
Variables Used (x): TYPE=Text (Feat type)
Variables Used (x): !TYPE=Text (Prohibited Feat type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:FEATSELECTION|Dodge|Toughness
Will display a list of feats comprised of the "Dodge" and "Toughness" feats.
CHOOSE:FEATSELECTION|TYPE=Fighter,PC
This will produce a list of all the character's fighter feats.
CHOOSE:FEATSELECTION|PC[TYPE=Fighter]
This will produce a list of all the character's fighter feats.
CHOOSE:FEATSELECTION|TYPE=Fighter
This will produce a list of all fighter feats.
Where it is Used:
Global except for Equipmod Files
*** Deprecated - Use CHOOSE:STRING - Remove for 6.2
Tag Name: CHOOSE:HP|x
Variables Used (x): Text (Display name)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:HP|+3 hp
Will display a list with "+3 hp" .
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:LANG|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Language name)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): LANGBONUS
Variables Used (x): TYPE=Text (Language type)
Variables Used (x): !TYPE=Text (Prohibited language type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
FEAT sub-tag will provide the language selected by the referenced feat. The feat
referenced must contain a CHOOSE:LANG tag.LANBONUS will provide a list of languages granted to the character by the LANGBONUS
tag through the character's race, class or template.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:LANG|Common|Goblin
Presents the "Common" and "Goblin" languages for selection.
CHOOSE:LANG|Common,Goblin
No languages are presented as no language is both "Common" and "Goblin".
CHOOSE:LANG|Common|TYPE=Foo,PC
Presents the "Common" language and any languages that have the "Foo" type which are already selected by the Player Character.
Tag Name: CHOOSE:NOCHOICE
What it does:
MULT:YES must be used when using this tag.ADD:FEAT|Y tag and feat "X" also includes a CHOOSE
tag, the feat "X(Y)" is displayed in the chooser. With this option it will
show up as "Y".Example:
CHOOSE:NOCHOICE
The feat is added without a chooser window.
*** Deprecated Syntax 5.17.4 - Use CHOOSE:SKILL - Remove 6.2
Tag Name: CHOOSE:NONCLASSSKILLLIST|x
Variables Used (x): Text (Skill name) or LIST
What it does:
This will produce a list of skills specified or all cross-class skills for the character.
Example:
CHOOSE:NONCLASSSKILLLIST|LIST
This will produce a list of cross-class skills for the character.
Example Conversion to New Syntax:
CHOOSE:NONCLASSSKILLLIST|LIST becomes CHOOSE:SKILL|CROSSCLASS
CHOOSE:NONCLASSSKILLLIST|LIST|Spot,Search becomes CHOOSE:SKILL|CROSSCLASS|Spot|Search
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:NUMBER|x|y|z
Variables Used (x): MIN=Number (Lowest value to choose from)
Variables Used (y): MAX=Number (Highest value to choose from)
Variables Used (z): TITLE=Text (Description to output to the chooser)
What it does:
CHOOSE tags, MULT:YES is not to be used with CHOOSE:NUMBER.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:NUMBER|MIN=2|MAX=5|TITLE=Roll 1d4+1 and pick a number
Will let you choose a number between 2 and 5. (Simulates rolling 1d4+1).
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:PCSTAT|x|x
Variables Used (x): Text (Stat abbreviation)
Variables Used (x): TYPE=Text (Stat type)
Variables Used (x): !TYPE=Text (Stat type)
Variables Used (x): ALL
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:STAT|DEX|CON
This will produce a list of stats consisting of STR, DEX, and CON.
Example Conversion to New Syntax:
CHOOSE:STAT|STR|CON becomes CHOOSE:PCSTAT|DEX|INT|WIS|CHA
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:WEAPONPROFICIENCY - Remove 6.2
Tag Name: CHOOSE:PROFICIENCY|x|y|z|z
Variables Used (x): WEAPON (Choose Weapon Proficiencies)
Variables Used (y): PC (Choose from proficiencies already possessed by PC)
Variables Used (y): ALL (Choose from all proficiencies)
Variables Used (y): UNIQUE (Choose from all proficiencies not already possessed by PC)
Variables Used (z): Text (Proficiency to add to list)
Variables Used (z): TYPE=Text (Type of proficiency)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE=Exotic
This will produce a list of all exotic weapon proficiencies the PC does not have.
Automatic Weapon Proficiency <tab> TYPE:General <tab> MULT:YES <tab> CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Automatic <tab> AUTO:WEAPONPROF|%LIST
This will produce a list of all Automatic weapon proficiencies the PC does not have and may be selected multiple times.
Exotic Firearms Proficiency <tab> TYPE:General.Soldier <tab> PREFEAT:2,Personal Firearms Proficiency,Advanced Firearms Proficiency <tab> MULT:YES <tab> CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.ExoticFirearms <tab> AUTO:WEAPONPROF|%LIST
This will produce a list of all ExoticFirearms weapon proficiencies the PC does not have, must have the two feats Personal Firearms Proficiency,Advanced Firearms Proficiency and may be selected multiple times.
Example Conversion to New Syntax:
CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE=Exotic becomes CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Exotic]
Where this is used at:
Feat and Ability Files
Tag Name: CHOOSE:RACE|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Race, by name or key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): RACETYPE=Text (Race-type)
Variables Used (x): RACESUBTYPE=Text (Race-subtype)
Variables Used (x): TYPE=Text (Race type)
Variables Used (x): !TYPE=Text (Prohibited race type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
FEAT=Text sub-tag will provide a list of races selected by the referenced feat. The feat
referenced must contain a CHOOSE:RACE tag.RACETYPE=Text sub-tag will provide a list of races selected by the referenced race-type. The referenced
race-type is defined in the race's RACETYPE tag.RACESUBTYPE=Text sub-tag will provide a list of races selected by the referenced race-subtype. The referenced
race-subtype is defined in the race's RACESUBTYPE tag.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:RACE|RACETYPE=Dragon
This will produce a list of all races that have the Dragon racial type.
CHOOSE:RACE|CHOOSE:RACE|Dwarf|Elf
This will produce a list of races including only the Dwarf and the Elf.
CHOOSE:RACE|RACETYPE=Humanoid,RACESUBTYPE=Aquatic
This will produce a list of all Humanoid races that have the Aquatic subtype.
Deprecated Syntax: Deprecated 5.17.4 - Remove 6.2
The use of brackets ([ ]) to group comma-delimited (,) items to perform a logical AND function is no longer required. The brackets are now used to group items so that a "qualifier" can be applied.
Example Conversion to New Syntax:
CHOOSE:RACE|[RACETYPE=Humanoid,RACESUBTYPE=Aquatic] becomes CHOOSE:RACE|RACETYPE=Humanoid,RACESUBTYPE=Aquatic
Where it is Used:
Global except for Equipmod Files
*** Deprecated - Remove in 6.2
Tag Name: CHOOSE:SALIST|x,x
Variables Used (x): Text (Start of SA name)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SALIST|Turn,Rebuke
This will produce a list of all Special Abilities that start with Turn or Rebuke possessed by the character.
Where it is Used:
Global except for Equipmod Files
*** Updated 5.17.4
Tag Name: CHOOSE:SCHOOLS|x|x
Variables Used (x): Text (School name)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): ALL
What it does:
FEAT subtag will provide the SCHOOL selection made in the referenced feat.
The feat referenced must contain a CHOOSE:SCHOOLS tag.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SCHOOLS|ALL
This will produce a list of all schools of magic (abjuration, evocation, etc.).
CHOOSE:SCHOOLS|FEAT=Spell Focus
This will produce a list of all schools for which the character has the "Spell Focus" feat.
Deprecated Syntax:
CHOOSE:SCHOOLS becomes CHOOSE:SCHOOLS|ALL
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:SHIELDPROFICIENCY - Remove 6.2
Tag Name: CHOOSE:SHIELDPROF|x|y|y
Variables Used (x): Number (The maximum number of choices that can be selected)
Variables Used (y): Text (Shield name)
Variables Used (y): TYPE=Text (Shield type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SHIELDPROF|TYPE=Wood
This will produce a list of all wooden shields.
CHOOSE:SHIELDPROF|TYPE=Buckler|TYPE=Light|TYPE=Heavy
This will produce a list of all shields of type "Buckler", "Light" and "Heavy".
Where it is Used:
Global except for Equipmod Files
Example Conversion to New Syntax:
CHOOSE:SHIELDPROF|Buckler becomes CHOOSE:SHIELDPROFICIENCY|EQUIPMENT[Buckler]
CHOOSE:SHIELDPROF|ALLbecomes becomes CHOOSE:SHIELDPROFICIENCY|EQUIPMENT[ALL]
Tag Name: CHOOSE:SHIELDPROFICIENCY|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Shield proficiency)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Shield proficiency type)
Variables Used (x): !TYPE=Text (Prohibited shield proficiency type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
Variables Used (y): EQUIPMENT[x] (Special Qualifier)
What it does:
FEAT=Text sub-tag will provide a list of shield proficiencies selected by the referenced feat. The feat
referenced must contain a CHOOSE:SHIELDPROFICIENCY tag.EQUIPMENT qualifier the parameters included inside the brackets are used to identify a list of equipment
from which the shield proficiencies are taken and added to the final list of provided shield proficiencies. The criteria included in the
brackets ([x]) are used to summarize shields and not shield proficiencies.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SHIELDPROFICIENCY|TYPE=Foo
Will display a list of proficiencies for all shield proficiencies of type Foo.
CHOOSE:SHIELDPROFICIENCY|Buckler|Tower Shield
Will display no proficiencies as no shield will have both proficiencies lisyted.
CHOOSE:SHIELDPROFICIENCY|EQUIPMENT[Buckler]
Will display a list the proficiencies for the Buckler.
CHOOSE:SHIELDPROFICIENCY|EQUIPMENT
Will display a list the shield proficiencies of all shields taken.
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:SIZE|x|x
Variables Used (x): Text (Size)
Variables Used (x): TYPE=Text (Size type)
Variables Used (x): !TYPE=Text (Prohibited size type)
Variables Used (x): ALL
What it does:
Example:
CHOOSE:SIZE|ALL
This will produce a list of all sizes available in the gameMode.
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:SKILL|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Skill name or key)
Variables Used (x): Text% (Search pattern by skill name or key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Skill type)
Variables Used (x): !TYPE=Text (Prohibited skill type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
Variables Used (y): CLASS
Variables Used (y): CROSSCLASS
Variables Used (y): EXCLUSIVE
Variables Used (y): NORANK
Variables Used (y): RANKS=number (Skill ranks)
What it does:
FEAT=Text sub-tag will provide a list of skills chosen by the referenced feat. The feat referenced must contain a CHOOSE:SKILL tag.CLASS sub-tag will provide a list of all class skills for the PC.CROSSCLASS sub-tag will provide a list of all crossclass skills for the PC.EXCLUSIVE sub-tag will provide a list of all exclusive skills for the PC.NORANK sub-tag will provide a list of all skills in which the PC has no rank.RANKS=n sub-tag will provide a list of all skills in which the PC has n or more ranks.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SKILL|Search|Spot
Will display a list of skills comprised of the Search and Spot skills.
CHOOSE:SKILL|CLASS
This will produce a list of all the character's class skills.
CHOOSE:SKILL|PC
This will produce a list of all skills the character's has ranks in.
CHOOSE:SKILL|Knowledge%
This will produce a list of all knowledge skills.
Where it is Used:
Global except for Equipmod Files. For the eqmod version see CHOOSE:ABILITY (Equipment Modifiers)
*** Deprecated Syntax 5.17.4 - Use CHOOSE:SKILL - Remove 6.2
Tag Name: CHOOSE:SKILLS
Variables Used: None
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SKILLS
This will produce a list of all skills usable Untrained and any skills that have ranks for the character.
Example Conversion to New Syntax:
CHOOSE:SKILLS becomes CHOOSE:SKILL|PC
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:SKILL - Remove 6.2
Tag Name: CHOOSE:SKILLSNAMED|x|x
Variables Used (x): Text (Skill name)
Variables Used (x): Text% (Start of skill name)
Variables Used (x): TYPE=Text (Skill type)
Variables Used (x): ALL (Displays all skills)
Variables Used (x): CLASS (Displays all class skills)
Variables Used (x): CROSSCLASS (Displays all cross-class skills)
Variables Used (x): EXCLUSIVE (Displays all exclusive skills)
Variables Used (x): RANKS=Number (Displays all skills the PC has of the listed rank)
Variables Used (x): NORANK (Displays all skills the PC has no ranks in)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SKILLSNAMED|CLASS
This will produce a list of class skills from which the character can pick.
CHOOSE:SKILLSNAMED|Knowledge%
This will produce a list of skills starting with Knowledge from which the character can pick.
CHOOSE:SKILLSNAMED|CROSSCLASS|Craft%
This will produce a list of all cross-class skills as well as all Craft skills even if they are not cross-class.
CHOOSE:SKILLSNAMED|RANKS=20
This will produce a list of all skills the character has 20 ranks or more in.
CHOOSE:SKILLSNAMED|NORANK
This will produce a list of all skills the character has 0 ranks in.
STACK:NO <tab> MULT:YES <tab> CHOOSE:SKILLSNAMED|TYPE=Strength|TYPE=Dexterity|TYPE=Constitution|1 <tab> BONUS:SKILL|LIST|CL=Super Soldier|TYPE=Enhancement
This will produce a list of all skills that are TYPE "Strength", "Dexterity" and "Constitution" and add the ClassLevel of Super Soldier to the selection.
Example Conversion to New Syntax:
CHOOSE:SKILLSNAMED|... becomes CHOOSE:SKILL|...
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:CLASS|SPELLCASTER - Remove 6.2
Tag Name: CHOOSE:SPELLCLASSES
Variables Used: None
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SPELLCLASSES
Will produce a list of the character's classes that can cast spells.
Example Conversion to New Syntax:
CHOOSE:SPELLCLASSES becomes CHOOSE:CLASS|SPELLCASTER
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:SPELLLEVEL|w|x|y|z|x|y|z
Variables Used (w): TITLE=Text (Chooser title. Optional)
Variables Used (x): Text (Spellcaster class)
Variables Used (x): SPELLTYPE=Text (Spell type)
Variables Used (x): TYPE=Text (Class type)
Variables Used (x): !TYPE=Text (Class type)
Variables Used (x): ALL
Variables Used (y): Number (Minimum level)
Variables Used (z): Formula (Maximum level)
What it does:
TITLE provides a descriptive title for the chooser.SPELLTYPE will include spell levels of the designated spell type.TYPE will include, or exclude in the case of !TYPE, spell levels of the designated spell type.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SPELLLEVEL|CLASS=Wizard|0|MAXLEVEL|SPELLTYPE=Divine|1|3
Would present a list of the character's castable Wizard levels of spells (e.g. Wizard 0 Wizard 1 Wizard 2 for a 5th level Wizard) and Cleric 1 Cleric 2 Cleric 3 if the character had Cleric as a class.
CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|0|MAXLEVEL <tab> BONUS:SPELLCAST|%LIST|1
Would present a list of the character's castable Arcane spells and allow one to be chosen as a bonus spell per day.
Example Conversion to New Syntax:
CHOOSE:SPELLLEVEL||2|TYPE.Arcane|4|MAXLEVEL+30[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] becomes
SELECT:2 <tab> CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|4|MAXLEVEL+30 <tab> BONUS:SPELLCAST|%LIST|1
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:SPELLLEVEL - Remove 6.2
Tag Name: CHOOSE:SPELLLEVEL|w|x|y|z|x|y|z
Variables Used (w): Number (Number of choices)
Variables Used (x): CLASS=Text (Spellcaster class)
Variables Used (x): TYPE=Text (Spell type)
Variables Used (y): Number (Minimum level)
Variables Used (z): Number (Maximum level)
Variables Used (z): MAXLEVEL
What it does:
MAXLEVEL will include spell leves up to the highest level the character can cast.NUMCHOICES cannot ne used with CHOOSE:SPELLLEVEL, as it has an integrated choice count.Example:
CHOOSE:SPELLLEVEL|2|CLASS=Wizard|0|MAXLEVEL|TYPE=Divine|1|3
Would present a list of the character's castable Wizard levels of spells, e.g. Wizard 0, Wizard 1, and Wizard 2 for a 5th level Wizard, and Cleric 1, Cleric 2, and Cleric 3 if the character had Cleric as a class and allow two to be chosen.
CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|MAXLEVEL[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1]
Would present a list of the character's castable levels of Arcane spells and allow one level to be chosen to get as a bonus spell per day.
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use TBD - Remove 6.2
Tag Name: CHOOSE:SPELLLIST|x
Variables Used (x): Boolean (Spellbook required. Y or N)
What it does:
Example:
CHOOSE:SPELLLIST|Y
Would produce a list of all known spells for each class that uses a spellbook for the character. If the character is a Wizard, for example, it would allow INT mod selections from the list.
Where it is Used:
Ability Files
Tag Name: CHOOSE:SPELLS|x,y,y[z]|x|y|y[z;z]
Variables Used (x): Text (Spell name)
Variables Used (x): TYPE=Text (Spell type)
Variables Used (x): SCHOOL=Text (Spell school)
Variables Used (x): SUBSCHOOL=Text (Spell subschool)
Variables Used (x): DESCRIPTOR=Text (Spell descriptor)
Variables Used (x): PROHIBITED=Boolean (Optional)
Variables Used (x): SPELLBOOK=Text (Spellbook name)
Variables Used (y): CLASSLIST=Text (Class name)
Variables Used (y): DOMAINLIST=Text (Domain name)
Variables Used (y): SPELLTYPE=Text (Spell type)
Variables Used (y): ALL
Variables Used (z): KNOWN=Boolean (Optional)
Variables Used (z): LEVELMIN=Number, Variable, Formula, or MAXCASTABLE (Minimum spell level, Optional)
Variables Used (z): LEVELMAX=Number, Variable, Formula, or MAXCASTABLE (Maximum spell level, Optional)
What it does:
PROHIBITED sub-tag will restrict the presented spell list to prohibited ("YES") spells or non-prohibited ("NO") spells. If it is not included, both are presented.SPELLBOOK sub-tag is used to reference the specific spell book, such as "Innate", in which the spells is located.SPELLTYPE sub-tag above MUST be used in a SPELLTYPE tag within a loaded class.KNOWN sub-tag will restrict the presented spell list to known ("YES") spells or unknown ("NO") spells. If it is not included, both are presented.LEVELMIN sub-tag references all spells of the specified level and higher within the context of the "y" variable preceding the brackets.LEVELMAX sub-tag references all spells of the specified level and lower within the context of the "y" variable preceding the brackets.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:SPELLS|Acid Arrow|Magic Missile|Ray of Frost
Choose between Acid Arrow, Magic Missile and Ray of Frost
CHOOSE:SPELLS|CLASSLIST=Psion[LEVELMIN=1;LEVELMAX=3]
Choose from Psion spells between first level and third level
CHOOSE:SPELLS|SPELLTYPE=Arcane,SCHOOL=Evocation
Choose from Arcane Evocation spells
CHOOSE:SPELLS|DESCRIPTOR=Good
Choose from spells with the Good descriptor
CHOOSE:SPELLS|ALL[KNOWN=YES]
Choose from spells known by the PC.
CHOOSE:SPELLS|ALL[LEVELMAX=MAXCASTABLE-1],SPELLTYPE=Arcane
Choose from spells that are both up to the maximum castable (of any spell) level minus 1
AND SPELLTYPE=Arcane.
CHOOSE:SPELLS|CLASSLIST=Sorcerer[LEVELMIN=1;LEVELMAX=MAXCASTABLE-1]
Choose from Sorcerer spells between first level and one less than your max castable level of spell taken from the Sorcerer list
CHOOSE:SPELLS|SPELLTYPE=Psionic[KNOWN=YES]|SPELLTYPE=Psionic[LEVELMAX=MAXCASTABLE-1]
Choose from any Psionic "Spell" known by the PC or available to any Psionic
Caster at a level at least one less than the maximum level of Psionic "Spell" castable by
the PC. Notice the independence of the KNOWN and LEVELMAX subtags forces
the use of two sets of square brackets ([ ]).
CHOOSE:SPELLS|SPELLTYPE=Psionic[KNOWN=YES;LEVELMAX=MAXCASTABLE-1]
Choose from any Psionic "Spell" known by the PC at a level at least one less than the
maximum level of Psionic "Spell" castable by the PC. Notice the common case between the
KNOWN, LEVELMIN, and LEVELMAX subtags can be done with one set
of square brackets ([ ]).
Deprecated Syntax: Deprecated 5.17.18 - Remove 6.2
CHOOSE:SPELLS|ANY has been deprecated in favor of CHOOSE:SPELLS|ALL.
Example Conversion to New Syntax:
CHOOSE:SPELLS|ANY becomes CHOOSE:SPELLS|ALL
Where it is Used:
Global except for Equipmod Files
*** Deprecated - Use CHOOSE:PCSTAT - Remove for 6.2
Tag Name: CHOOSE:STAT|x|x
Variables Used (x): Text (Stat name. Optional)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:STAT|CON
This will produce a list off all stats except CON.
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:STRING|x|x
Variables Used (x): Text (Choice to be offered)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:STRING|+1|+2
This will produce a list consisting of "+1" and "+2".
CHOOSE:STRING|Undead|Constructs|Monkeys
This will produce a list consisting of "Undead", "Constructs" and "Monkeys".
Tag Name: CHOOSE:TEMPLATE|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Template Name or Key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): TYPE=Text (Template Type)
Variables Used (x): !TYPE=Text (Template Type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
What it does:
FEAT sub-tag will provide a list of templates selected by the referenced feat. The feat
referenced must contain a CHOOSE:TEMPLATE tag.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:TEMPLATE|Mindless|Undead
Presents the "Mindless" and "Undead" templates for selection.
CHOOSE:TEMPLATE|Mindless,Undead
No templates are presented as no template is both "Mindless" and "Undead".
CHOOSE:TEMPLATE|Mindless|TYPE=Foo,PC
Presents the "Mindless" template and any templates that have the "Foo" type which are already selected by the Player Character.
CHOOSE:TEMPLATE|Mindless|PC[TYPE=Foo]
Presents the "Mindless" template and any templates that have the "Foo" type which are already selected by the Player Character.
Where it is Used:
Global except for Equipmod Files.
Tag Name: CHOOSE:USERINPUT|x|y
Variables Used (x): Number (Number of inputs. Optional. Defaults to 1)
Variables Used (y): TITLE=Text (Chooser dialog title)
What it does:
Produces a pop-up dialog box asking for the user's entry via keyboard input.
Example:
CHOOSE:USERINPUT|1|TITLE=Hobby Name
This will produce a chooser for the user to enter a single hobby name.
Where it is Used:
Feat and Ability Files
Tag Name: CHOOSE:WEAPONFOCUS|x
Variables Used (x): TYPE.Text (Equipment type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:WEAPONFOCUS|TYPE.Sword
Present a list of weaponprofs associated with a character's Weapon Focus feats that match a given equipment type.
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:WEAPONPROFICIENCY - Remove 6.2
Tag Name: CHOOSE:WEAPONPROF|x|y|y
Variables Used (x): Number (Total Selections allowed)
Variables Used (y): Text (Weapon name)
Variables Used (y): DEITYWEAPON
Variables Used (y): FEAT=Text (Feat name)
Variables Used (y): WIELD.Text (Wield category)
What it does:
Special Case: CHOOSE:WEAPONPROF|1|DEITYWEAPON[WEAPONPROF][FEAT=Weapon Focus]
Example:
CHOOSE:WEAPONPROF|1|Dagger|Club
Choice of either a Dagger or Club proficiency.
CHOOSE:WEAPONPROF|3|DEITYWEAPON
Choice of three of those allowed by the Deity.
CHOOSE:WEAPONPROF|2|Dagger|Sword (Long)|Spear|Halberd
Choice of two of the Dagger, Long Sword, Spear and Halbard.
CHOOSE:WEAPONPROF|10|FEAT=Martial Weapon Proficiency
Choice of ten Martial Weapons.
CHOOSE:WEAPONPROF|1|WIELD.OneHanded|WIELD.Light
Choice of all weapons which have a WIELD tag of either OneHanded or Light.
CHOOSE:WEAPONPROF|1|WIELD.OneHanded|!TYPE.Exotic
Choice of all weapons which have a WIELD tag of OneHanded which are not Exotic.
Example Conversion to New Syntax:
CHOOSE:WEAPONPROF|1|Dagger|Club becomes CHOOSE:WEAPONPROFICIENCY|Dagger|Club
CHOOSE:WEAPONPROF|3|DEITYWEAPON becomes CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON <tab> SELECT:3
CHOOSE:WEAPONPROF|1|WIELD.OneHanded|WIELD.Light becomes CHOOSE:WEAPONPROFICIENCY|WIELD=OneHanded|WIELD=Light
CHOOSE:WEAPONPROF|1|WIELD.OneHanded|!TYPE.Exotic becomes CHOOSE:WEAPONPROFICIENCY|WIELD=OneHanded,!TYPE=Exotic
Where it is Used:
Global except for Equipmod Files
Tag Name: CHOOSE:WEAPONPROFICIENCY|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]
Variables Used (x): Text (Weapon proficiency)
Variables Used (x): DEITYWEAPON (Feat, by name or key)
Variables Used (x): FEAT=Text (Feat, by name or key)
Variables Used (x): WIELD=Text (Weapon wield type. Used in EQUIPMENT qualifier only.)
Variables Used (x): TYPE=Text (Weapon proficiency type)
Variables Used (x): !TYPE=Text (Prohibited weapon proficiency type)
Variables Used (x): ALL
Variables Used (y): ANY (Default)
Variables Used (y): PC
Variables Used (y): QUALIFIED
Variables Used (y): EQUIPMENT[x] (Special qualifier)
Variables Used (y): SPELLCASTER[x] (Special qualifier)
What it does:
DEITYWEAPON sub-tag will provide the weapon listed as the favored weapon for the player character's selected deity.FEAT=Text sub-tag will provide a list of weapon proficiencies selected by the referenced feat. The feat
referenced must contain a CHOOSE:WEAPONPROFICIENCY tag.WIELD=Text sub-tag will provide a list of weapon proficiencies for weapons of the referenced wield type. The wield type must one of the
following three types: Light, One-Handed, Two-Handed. WIELD type is set for each weapon in the equipment LST file.WIELD=Text sub-tag in an EQUIPMENT qualifier will provide a list of weapon proficiencies for weapons of the referenced wield
type. The wield type must one of the following three types: Light, One-Handed, Two-Handed. Wield type is set for each weapon in the equipment LST file. Note:
Not all game modes support WIELD.EQUIPMENT qualifier will allow the selection of proficiencies based on weapons. It can be combined with TYPE=Text and
WIELD=Text criteria, contained in square-brackets ([x]) to restrict the proficiencies offered.SPELLCASTER qualifier will provide a list of proficiencies matching the included criteria as long as the player character is a spellcaster.!PC is a valid usage.CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:WEAPONPROFICIENCY|Longsword|Flail
Will display a list of weapon proficiencies including only Longsword and Flail.
CHOOSE:WEAPONPROFICIENCY|Longsword|TYPE=Ranged,PC
Will display a list of weapon proficiencies of the Ranged type that the PC is already proficient with.
CHOOSE:WEAPONPROFICIENCY|SPELLCASTER[Ray]
Will add proficiency with the Ray if the PC is a spellcaster.
CHOOSE:WEAPONPROFICIENCY|EQUIPMENT[TYPE=Finesseable]
Will display a list of weapon proficiencies for all weapons with a type of Finesseable.
CHOOSE:WEAPONPROFICIENCY|EQUIPMENT[TYPE=Melee,WIELD=Light]
Will display a list of weapon proficiencies for all weapons with a type of Melee that also have a wield type of Light.
Where it is Used:
Global except for Equipmod Files
*** Deprecated Syntax 5.17.4 - Use CHOOSE:WEAPONPROFICIENCY - Remove 6.2
Tag Name: CHOOSE:WEAPONPROFS|x|x.y
Variables Used (x): LIST
Variables Used (x): DEITYWEAPON
Variables Used (x): Text (SIZE.)
Variables Used (y): Text (F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal)
Variables Used (x): Text (WSIZE.)
Variables Used (y): Text (Light, 1 handed, or 2 handed. Can have optional equipment types as well)
Variables Used (x): Spellcaster.Text (Weapon proficiency))
Variables Used (y): Text (Weapon prof name)
Variables Used (x): ADD.Text (Weapon proficiency)
Variables Used (y): Text (Weapon prof name)
Variables Used (x): TYPE.Text (Proficiency type)
Variables Used (x): TYPE=Text (Proficiency type)
Variables Used (y): Text (Equipment type or Light, 1 handed, or 2 handed)
Variables Used (y): Not.Text (Proficiency type)
What it does:
CHOOSE tag to define the number of "selections" that can be made.Example:
CHOOSE:WEAPONPROFS|LIST
Displays a list of all the character's weapon proficiencies.
CHOOSE:WEAPONPROFS|DEITYWEAPON
Displays a list of all the character's deity's favorite weapon proficiencies.
CHOOSE:WEAPONPROFS|Size.LGreatsword|Size.LClub|Size.SSling|Size.SDagger
Displays a list of Greatsword, Club, Sling, and Dagger if the character is at least Large size of Sling and Dagger if the character is at least Small size.
CHOOSE:WEAPONPROFS|WSize.Light.Wood
Displays a list of all the character's weapon profs for light weapons if there is a wood weapon of that type.
CHOOSE:WEAPONPROFS|Spellcaster.Longsword|Spellcaster.Longbow
Displays a list of Longsword and Longbow if the character is a spellcaster.
CHOOSE:WEAPONPROFS|ADD.Longsword|ADD.Longbow
Displays a list of Longsword and Longbow.
CHOOSE:WEAPONPROFS|TYPE.Melee
Displays a list of weapon proficiencies for melee weapons.
CHOOSE:WEAPONPROFS|LIST|TYPE.Not.2 handed
Displays a list of weapon proficiencies for all weapons that are not 2 handed.
CHOOSE:WEAPONPROFS|Longsword|Longbow
Displays a list of Longsword and Longbow.
CHOOSE:WEAPONPROFS|3 <tab> BONUS:COMBAT|TOHIT.%LIST|1|TYPE=Talent
Choice 3 weapons proficiencies which will be inserted in the %LIST giving you an additional +1 to-hit with them.
Example Conversion to New Syntax:
CHOOSE:WEAPONPROFS|LIST becomes CHOOSE:WEAPONPROFICIENCY|PC
Where it is Used:
Global except for Equipmod Files
The CHOOSE tag uses "Prefix" tags to modify the application of the CHOOSE tag. The prefix tags are inserted into the CHOOSE tag's syntax immediately after the colon (:) and before the first argument, using a pipe (|) as a delimiter between itself and the first argument.
The valid prefix tags are detailed below.
Tag Name: NUMCHOICES=x
Variables Used (x): Number or Formula (Maximum number of total selections that can be taken)
What it does:
SELECT tag, the NUMCHOICES value should equal a multiple of the SELECT value.Example:
CHOOSE:NUMCHOICES=3|SKILLSNAMED|Spot|Listen|Search
The user can select the same choice more than once, but the user will never be allowed more than 3 choices total, each made one at a time.
CHOOSE:NUMCHOICES=6|SKILLSNAMED|Craft%|3
The user can select this chooser multiple times and will be allowed to select up to 3 Craft subskills each time the chooser is selected, but may only make 6 Craft subskill sellection total.
CHOOSE:NUMCHOICES=3|SKILLSNAMED|TYPE=Strength|TYPE=Dexterity|TYPE=Constitution|TYPE=Intelligence|TYPE=Wisdom
The user will be allowed to select one skill from "Strength" "Dexterity" "Constitution" "Intelligence" and "Wisdom" skills each time the chooser is taken but is limited to a maximum of three such selections through this chooser.
SELECT:3 <tab> CHOOSE:NUMCHOICES=6|SKILLSNAMED|TYPE=Knowledge
The user can select three (3) "Knowledge" type skills each time he takes the associated feat but may take no more than six (6) "Knowledge" type skills total no matter how many times the feat is taken.
CHOOSE:NUMCHOICES=3|NOCHOICE
A feat, or ability, containing this tag may be applied three times, with no CHOOSER window being
displayed, as long as there is no SELECT tag included giving more than 1 choice per feat application.